
The 5 stages seem completely disjointed, as performance in a previous stage has little to no impact on the next (you can also COMPLETELY redesign your creature whenever you like so there's no sense of progress either). Designing creatures/buildings/vehicles has little to no impact on how they perform in game - this being the case you may as well shut down the game and pick up some lego instead. I had been looking forward to this game for ages and am disappointed. Designing creatures/buildings/vehicles has A real missed opportunity. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. Space phase: The time has come to move on to other worlds in your solar system. You can have them do so with an olive branch or a war cry-either way, the goal for your creatures is to unify the planet. Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures.

City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city.
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Give them tools and guide their interactions as you slowly upgrade their state of existence. Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Carnivore or Herbivore? Social or Independent? The choice is yours. Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. It's survival of the fittest at the most microscopic level. Take complete control of your creature's fate as you guide it through the following six evolutionary phases: Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you've met and places you've visited. When it's ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion. All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE's central servers. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Begin your odyssey at the dawn of life as a simple microbe just From the mind of Will Wright comes SPORE, a journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.
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Important notice: EA Account registration is needed to access the game's online features.


Spore gives you a variety of powerful yet easy-to-use creation tools so you can create every aspect of your universe: creatures, vehicles, buildings, and even starships. What you do with your universe is up to you. You can play how you choose start in Cell and nurture one species from humble tidepool organism to intergalactic traveler, or jump straight in and build tribes or civilizations on new planets. Each stage has its own unique style, challenges, and goals. Play through Spore's five evolutionary stages: Cell, Creature, Tribe, Civilization, and Space. From Single Cell to Galactic God, evolve your creature in a universe of your own creations.
